Advanced Rocketry Documentation

    Welcome to the documentation page for Advanced Rocketry!  The mod is still in alpha and should be entering beta soon.

Advanced Rocketry is a Minecraft mod designed to add random or player specified planets to the game.  These planets each have unique properties such as Atmosphere Density, Distance from the sun, Atmosphere composition, Average Temperature, and size.  Players can build rockets out of blocks to travel to these other worlds.

What's New?


  • Fix satellites not working on moons
  • Structure tower recipe now makes 8
  • [1.10.2/1.11.2]fix bounding box on cables
  • [LibVulpes] Fixed machines dissassembling again
  • [LibVulpes] Fix IC2 handling unloading at the wrong time
  • [1.11.2] Fix crashing with creative menu in the advanced rocketry tab


  • Fix incorrect handling of recipes with multiple outputs in machines
  • Fix rocket unloaders not working
  • Number of machine blocks per recipe 4 => 16
  • Removed circuit from IO board recipes in the prescision assembler so the recipes are actually useful
  • Dropped tanks now retain fluid
  • JEI now moves out of the way
  • AR will now respect the initial spawn dimension setting in JED
  • Fixed bug where having only one of each item in the station builder caused it to eat the items and not do anything
  • Fix issue where docking pad does not show up in rocket UI if it is unnamed and the server has not restarted after placement
  • Fixed placeholder in satellite builder UI
  • Fixed moons not showing up in list in planet selection UIs
  • Clicking planets to zoom in no longer resets selection to earth
  • Fix lathe integration
  • [1.7.10 Libvulpes] Creative battery backported
  • [Libvulpes] added UI bounds getter


  • Satellites chassis must be crafted before building in a satellite builder
  • Satellites can be retrieved from orbit by placing a satellite chip into a guidance computer on a rocket with an empty satellite bay
  • Possible crash with Terraformer fixed
  • cleaned up space elevator behavior a bit
  • added time multipler option for asteroids
  • added config option for extinguished torches to drop extinguished torches rather than vanilla torches
  • Gas mining ships will now function even with low view distance
  • [1.11.2/1.10.2]Fix impossible amount of energy required for space elevators
  • [1.11.2] Pipes visually connect
  • [1.11.2] Fix Observatory not being able to program chips
  • [1.11.2] Fix Beds not being usable on planets
  • [1.11.2] Fix Orbital laser causing crash on rightclick
  • [1.11.2] Fix clientside only calls upon orbit being reached causing crashes in some instances
  • [1.7.10] Fix missing motor names in en_US


  • Advanced Rocketry now looks for the planet config as "/advRocketry/planetDefs.xml" before checking the config folder. This allows for each save to have its own config
  • Revamed O2 handling in spacesuits. Spacesuit chestplates now have dedicated O2 slots for tanks and internal "invisible storage was removed"
  • Add ability to rotate station around Y axis (note: some stuttering still occurs when changing rotation speed
  • Add configurable artifacts required for planet travel
  • When a station id chip is in a rocket's guidance computer, the "select dst" will now bring a screen up to allow players to select the landing pad on a station they wish to go to
  • landing pads can now be named
  • Fix text being over top of planets with rings
  • Added space elevator
  • Fix observetory trying to extract x data for every bus rather than just x over all busses
  • Gas can be specified on gas giants by the XML config
  • added beacon finding goggles
  • adding a warp core to a rocket allows interplanetary travel within same system
  • added config for station size
  • Added list to choose from in the planet selector UI
  • [1.7.10] fix space suits being dyed when they shouldn't have been


  • fix moon being missing with default setup


  • fixes from 1.0.17
  • Fix some of the coils not speeding up of the arc furnace properly


  • Fix crash when starting world with gravity generator disabled


  • Stable build features from 1.0.14
  • If using the custom planet XML earth must now be dimmapped to planet ID 0
  • Fixed not being able to put data into the Observatory
  • /advRocketry reloadRecipes command added to reload recipes from XML ingame
  • [ Libvulpes ]All machine recipes are now written to XML if the XML does not yet exist


  • New asteroid selection mechanic, asteroid chips now programming in observetory
  • More motors have been added
  • More advanced motors increase multiblock machine speed
  • Observatory now requires a motor
  • Observatory can have glass exchanged for lens which increase view distance
  • Space suits can now be dyed
  • Blast furnace/crystallizer/electrolyser/rolling machine speed can be increased with higher teir coils
  • rocket input and output hatches now have states for redstone IO and can now have operation suspended with redstone signals
  • Fix rocket loaders and unloader having swapped textures
  • Added forcefields
  • Added a gravity generator
  • [ libvulpes ] Motors moved to libvulpes
  • [ libvulpes ] More coils
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